Post by Teeeaaacup on Aug 28, 2018 15:32:34 GMT
The Bestiary
A collection of all known common beasts within the labyrinths of Helios. Detailed information about their abilities, locations and material drops can be found here. All beasts are ordered in alphabetical order. (All art assets used is credited to the original artist.)
Arc Fiend:
Beast Species: Arc Fiend
Description: Arc Fiends are rare, dangerous monsters that linger in the lower regions of Lillium Labyrinths. They are roughly 7 feet tall when slouching in their visible form, though their height shifts based on need of form. When lying in wait or idle, Arc Fiends aren’t visible to the naked eye, masking their lightning energy and looking like a pile of rocks, metal, and other debris on the floor. When they detect something or are attacked, the sound of thunder can be heard as they form into vision, a twisting, malevolent storm of electrified metal and debris. The true danger of arc fiends lie in their sentience and cunning. They are deceptive, evasive, laying themselves as traps so when an unsuspecting victim is aware of their presence, it is usually too late.
Beast Abilities:
Labyrinth Locations: Labyrinth’s located at Lillium, guaranteed chance to appear during a thunderstorm.
Health Points: 200HP
Recommended Strength Level: Rank VI
Exp Dropped: 50EXP
Description: Arc Fiends are rare, dangerous monsters that linger in the lower regions of Lillium Labyrinths. They are roughly 7 feet tall when slouching in their visible form, though their height shifts based on need of form. When lying in wait or idle, Arc Fiends aren’t visible to the naked eye, masking their lightning energy and looking like a pile of rocks, metal, and other debris on the floor. When they detect something or are attacked, the sound of thunder can be heard as they form into vision, a twisting, malevolent storm of electrified metal and debris. The true danger of arc fiends lie in their sentience and cunning. They are deceptive, evasive, laying themselves as traps so when an unsuspecting victim is aware of their presence, it is usually too late.
Beast Abilities:
- Shock and Awe - Arc Fiends attacks are incredibly potent and devastating. A concentrated jolt can throw it’s victim back forcefully and even paralyze them if they aren’t grounded or have taken sustained hits.
- Fiendish Guile - Arc Fiends are known to have very good situational awareness and show an impressive amount of intelligence, making it an elusive and deadly target to liberators without proper planning and equipment to trap an Arc Fiend.
Labyrinth Locations: Labyrinth’s located at Lillium, guaranteed chance to appear during a thunderstorm.
Health Points: 200HP
Recommended Strength Level: Rank VI
Exp Dropped: 50EXP
Armoured Imp:
Beast Species: Armoured Imp
Description: Twisted flesh and metal woven together, these creatures were never really alive, but how they came to be is a mystery. Some say they were mere beasts who learned to pick up and use the armours of those who perished in the labyrinth. Others say they are another group of people who went insane there. A few even believe that they are the creations of a mad scientist unleashed into the labyrinths as some sick joke. However these creatures were made, they wander the labyrinths in small droves as if guarding the darkest levels from any intruders.
Beast Abilities:
Labyrinth Locations: Labyrinths at Hiraa’s Desert
Health Points: 50HP
Recommended Strength Level: Rank I-III
Exp Dropped: 15EXP
Description: Twisted flesh and metal woven together, these creatures were never really alive, but how they came to be is a mystery. Some say they were mere beasts who learned to pick up and use the armours of those who perished in the labyrinth. Others say they are another group of people who went insane there. A few even believe that they are the creations of a mad scientist unleashed into the labyrinths as some sick joke. However these creatures were made, they wander the labyrinths in small droves as if guarding the darkest levels from any intruders.
Beast Abilities:
- [*]Basic Weaponry - These creatures have learnt how to wield basic swords and spears as weapons.
[*]Hyper Armour - These creatures feel no pain it seems, even when parts of their bodies are taken off. As such they can keep fighting until they are immobilised.
Labyrinth Locations: Labyrinths at Hiraa’s Desert
Health Points: 50HP
Recommended Strength Level: Rank I-III
Exp Dropped: 15EXP
Fallen Guardian:
Beast Species: Fallen Guardian
Description: These beings wander the labyrinths they are trapped in, as if they were the guards of a palace. Donned in chainmail armour and wearing a mask for a face, the Fallen Guardians brandish their swords ready to strike those that dare to encroach upon their territory. Standing at 3 metres tall, they spread their wings to traverse across the labyrinth. Known to never give up until killed, the Fallen Guardians are forever lost, unable to remember that they were once human corrupted by the light.
Beast Abilities:
- Light Ethos Manipulation - The Fallen Guardians are able to manipulate light to their will, brandishing the shine of the heavens to punish those who come onto their territory
- Flight - With their wings, they are able to fly across the labyrinth at speeds up to 60km/h.
Labyrinth Locations: Labryinths located at the Endless Chasm or Lillium.
Health Points: 50HP
Recommended Strength Level: Rank I - III
Exp Dropped: 15EXP
Grand Dragon de chêne:
Beast Species: Grand Dragon de chêne
Description: Grand dragon de chêne, or Great Oak Dragon, is a marvelous creature that has adapted to its environment well. It has branch-like spines growing from its body and scales that resemble bark, allowing it to blend in well with its surroundings. They can grow to be monstrous sizes, with some being similar sizes to rural houses and old trees. They often lie in wait to ambush prey, camouflaging as trees and piles of submerged wood until the right moment. It is important to closely examine the local fauna when going into an area where these creatures have been sighted in order to avoid any severe injuries.
Beast Abilities:
- Venomous - Grand Dragons have built a resistance to poison and well as using it in their bites due to their preferred diet of venomous snakes, toxic bugs, and mushrooms. The venom doesn’t kill the prey, instead causing the victim to become drowsy, sluggish, and rigid in movement.
- Stunning Speed - Despite their size and many protrusions, Grand Oak Dragons learn their environment well and can traverse the locale with ease, giving it great mobility and speed for their size. This also allows them to attack with their body with ease, often using tail swipes, hip checks, and even attempting to impale prey with their spines.
Labyrinth Locations: Mt. Taisenga
Health Points: 250HP
Recommended Strength Level: V
Exp Dropped: 50EXP
Icius:
Beast Species: Icius
Description: Lions that have been corrupted by ice ethos. Their once magnificent mane is now frozen, turning into sharp cold ice. Icicles protrude from their back and their brown fur are now colored snow white. Their claws once used for slashing, now freeze and shatter.They stand at a gargantuan 7 metres tall. They prowl along the labyrinths looking for its newest prey, eager to shatter it to pieces and feast on the remains.
Beast Abilities:
- Cyrokinesis - An Icius has the ability to control the icicles on its back and use it to attack or defend. Its ethotic prowess is extremely high. One wrong move and it can instant hone sharp icicles into its target.
- Moisture Control - The Icius also possesses the ability to freeze the moisture in the air, creating icicles, which it can then control.
- Immense Strength - Due to an influx of ethos, the Icius also possess immense strength and power, capable of toppling skyscrapers with ease.
Labyrinth Locations: Found in Labryinths located at Old Lillium.
Health Points: 350HP
Recommended Strength Level: Rank VII.
Exp Dropped: 50EXP
Isonade:
Beast Species: Isonade
Description: Found in underwater Labyrinths, the Isonade is often mistaken for large mossy rocks until it starts to hunt. Despite having four eyes, the Isonade has weak eyesight and relies heavily on its sense of smell. Making up for its lack of speed with its monstrous size, the Isonade swims through the waters with an open mouth of sharp teeth and a secondary mouth to continuously grind its prey. It lets out a horrendous wail underwater when it hunts. Many a unfortunate adventurer have ventured into its mouth, mistaking it for a cave before they are eaten.
Beast Abilities:
- Keen Sense of Smell - The beast is not often roused by much, but flesh blood in the water; even the tiniest drop, is enough to alert its senses. Once it has scented a prey, it rarely ever lets up, chasing them for as far is possible.
- Monstrous Size - A normal human is an ant to this creature. Its huge size means that moves quite slow through the water, however. Though, with how big its body is, the distance it covers is still massive
Labyrinth Locations: Underwater Labyrinths located at Crystalline Beach
Health Points: 350HP
Recommended Strength Level: Rank VII
Exp Dropped: 50EXP
Jin'Shu:
Beast Species: Jin’shu
Description: Once said to be a fearsome warriors who sacrificed themselves to the labyrinth to let others escape, their souls possessed their armour and became guardians to those who sought to enter the labyrinth. Over time, however, whatever goodwill they had towards travellers turned into a malignant jealousy for they, themselves, could never leave the labyrinth. Unless, they had another vessel to escape through. These haunted suits of metal now litter the labyrinths, either sitting as piles of armour waiting for someone to try them on or wandering and waiting to force people into their suits. Those who do try on these armoured sets are then consumed by the suit itself and take the place of the warrior’s soul, doomed to wander until the next soul.
Beast Abilities:
- Metal Manipulation - The Jin’ Shu is able to manipulate pieces of its own metal body, turning them into spikes or sending them out as projectiles. It often tries to send out pieces of its body to cover their victims or force them into the suit.
- Strength of the Warrior - Once mighty warriors, their strength and vitality continue on even in death. Few can even lift the mighty swords that they often carry. Truly, a formidable foe, the Jin’Shu can survive even with several of its armour pieces missing.[
Labyrinth Locations: Labyrinths at the Ceretz Plains.
Health Points: 200HP
Recommended Strength Level: Rank IV
Exp Dropped: 50EXP
Lenga:
Beast Species: Lenga
Description: Lenga is a beast that graces labyrinths at seemingly random. Standing at a meager 1.8 metres, they resemble a naked human but possess six wings and horns. They wander aimlessly, no goal in mind. Perhaps they are looking for something, or perhaps they are somehow being guided. Nothing is known about this beast. Some theorize it is actually an angel hunting sinners. However, it is known for certain that they possess an immense amount of power. While they are non-volatile, non-violent and passive, the minute a Lenga sense a fight is incoming, they strike with no mercy. They are known to be extremely powerful and rarely fall. It is best not anger them.
Beast Abilities:
- Light Ethos Manipulation - They possess a mastery of Light Ethos that few humans can contest with. One ray of light is all it takes to strike down a well-seasoned veteran.
- Teleportation - They also can teleport from one point to another and have no limit on doing so. They’re teleports are fast and effective, giving them an ample escape method.
- Human Understanding - They can speak in any language and can understand any language spoken by humans.
- Flight - Thanks to their wings, they can fly at high speeds up to 200km/h.
Labyrinth Locations: Has a 20% chance of appearing in any labyrinth. (To encounter a Lenga, roll a dice every time a new floor is entered. If the number is 8 or higher, the Lenga will appear.)
Health Points: 400HP
Recommended Strength Level: Rank VIII.
Exp Dropped: 50EXP
Lightning Hound:
Beast Species:: Lightning Hound
Description:: Fulgus Canis, more commonly referred to as Lightning Hounds, are a natural phenomenon of nature and Ethos. It is unknown what causes the lightning ethos to take this form, whether the creature is sentient or not, and what purpose they serve. A common dispute is whether or not it should hold classification as a hound due to it’s birdlike head, though most agree in the hound classification due to an apparent pack mentality and general body structure. Lightning hounds are skittish in younger ages and in low numbers, but when accompanied by an Alpha, which can grow to be as tall as a human when standing on their hind legs and are incredibly territorial, it is recommended to flee if there is a pack. When a lightning hound “dies”, the lightning ethos around it simply disperses and what happens to it, a mystery unsolved.
Beast Abilities:
- Pack Hunters - When an Alpha is present or a pack of five hounds forms, smaller Lightning hounds will become more aggressive, even against larger prey. Taking out the alpha will in turn demoralize and scatter it’s pack, as well as a pack with no clear alpha see their kin die.
- Lightning Bodies - Lightning hounds are immune to lightning ethos, instead gaining strength and seemingly using it as a source of energy, like a human eats food. Inversely, Earth ethos is extremely harming to the Hound’s body, even mud pits are capable of devastating a hound should it be trapped in one. Physical contact with a Lightning hound goes as one would expect.
Labyrinth Locations: Labyrinths located at Lillium.
Health Points: 50HP
Recommended Strength Level: Rank I - III
Exp Dropped: 15EXP
Magma Tunneler:
Beast Species: Magma Tunneler
Description: In the depths Labyrinths of Hiraa’s Desert live a species of massive, volcanic, worm-like creatures that inhabit the inner earth. Their body is a construct of flesh that is as hard as igneous rocks, having melted, reformed, hardened in a cycle for most of its life. This body constantly leaks magma that helps it tunnel through the desert and mantle of the planet as well as attack its prey. Their 100 meter long bodies require a massive amount of energy to sustain, and they will gladly eat whatever they can find, but they must first be alerted by movement. If a great enough noise or constant movement is made in their habitat, they will soon lock on to that area and once they know food has arrived, they will make a bee-line towards the area and attack relentlessly, using it’s eyesight to confirm the presence of its meal.
Beast Abilities:
- Tremors: The Magma Tunnelers imminent arrival can be felt in the ground, as the ground will shake progressively harder until the Magma Tunneler breaks the surface in its attack, hoping to swallow its prey whole. These tremors can be fierce enough to stagger people and other smaller lifeforms.
- Magma body: Physical contact with a Magma Tunneler is extremely dangerous, whether with it’s high speed and crushing bite or it’s molten skin and the magma it produces. It has been noted that water can extinguish their skin and even be lethal if a Magma Tunneler finds itself in a large enough body of water.
Labyrinth Locations: Hiraa’s Desert
Health Points: 350HP
Recommended Strength Level: Rank VII
Exp Dropped: 50EXP
Nu Cie'h:
Beast Species: Nu-Cie’h
Description: Once human, Nu-Cie’h are creatures corrupted by immense amount of Ice Ethotic energy. Their heights, appearances and size all vary, depending on the human that it once was. However, they all possess signature features. Their limbs are deformed, now shrouded in ice much like claws, their skin is now an exoskeleton of ice and they posses a bright red gem where their heart once was. Nu-Cie, now unable to tell what is right or wrong, they simply fall into their primal instinct and kill whomever crosses their path.
Beast Abilities:
- Sound Manipulation - Nu-Cie’h posses the capability to screech at high volumes which can stun enemies or summon fellow Nu-Cie’h.
- List item 2
Labyrinth Locations: Labyrinths located at Lillium and Old Lillium.
Health Points: 50HP
Recommended Strength Level: Rank I - III
Exp Dropped: 15EXP
Petrateras:
Beast Species: Petrateras
Description: A large monster with no face. Created out of rocks, it is nothing but mere rock that has gained sentience due to corrupted ethos. However, despite its lack of true intelligence, many liberators find this beast to be powerful simply due to its strength alone. Standing at a tall 4 metres, a Petrateras has powerful, sharp and dangerous spikes all over its body, making it hard to take down with simple physical hits.
Beast Abilities:
- Earth Ethos Manipulation - A Pertateras can control the earth as they see fit. Many liberators across the course of history have found themselves impaled by its stalagmites.
- Superhuman Strength - They can wreck havoc and topple over buildings with ease due to their strong stone structure and powerful spiked arms.[
Labyrinth Locations: Labyrinths located at Hiraa’s Desert.
Health Points: 250HP
Recommended Strength Level: Rank V
Exp Dropped: 50EXP
Queen Bee Elizabeth and Drone:
Beast Species: Queen Bee Elizabeth and Drone
Description: A special species of giant bee, their queen takes on a humanoid form which she uses to lure men into their hive. These poor souls are then turned into mindless worker drones that tirelessly serve the queen until they die of exhaustion. The few who can resist the queen’s temptation, however, may challenge her for a chance to steal away the incredibly rare phantom honey these bees produce. Be wary, however, as drones will still defend the queen. If a queen is killed, a new worker will grow to take her place.
Beast Abilities:
- Stinger - Just like their smaller cousins, these bees possess a powerful and painful stinger. The venom of this creature is enough to cause some people to go into painful convulsions. Like most bees, however, drones will die upon stinging their victim.
- Hive Mentality - No bee fights alone. These creatures are often found in swarms.
- Flight - Simultaneously baffling all scientists and breaking all laws of establish physics, these bees have a wingspan that should not be able to lift its fat body. However, the way these bees chase after their prey as if they were a jet plane say otherwise.
- Sweet Honey - Beware the allure of the Queen. She is a temptress who acts kind and cordial to her guests at first, however, the honey she will offer to wary travellers ensures that they will be her drones forever.
Labyrinth Locations: Labyrinths located at Ceretz Plains and Endless Chasm (7F-12F)
Health Points: 20HP (Drone) 300HP (Queen Bee)
Recommended Strength Level: Rank VI
Exp Dropped: 50EXP
Rou' Qiang/Bao' Bei:
Beast Species: Rou’ Qiang/Bao’ Bei
Description: Rou’ Qiang often resides in the deepest parts of the darkest labyrinths. Attached to the dungeon walls, it is nothing more than a pulsating wall of flesh with a toothless mouth at its centre. Characterized by its loud infant like cries, Rou Qiang is a beast cursed with relentless hunger, but is completely immobile and unable to physically attack. Furthermore, its flesh is soft and easily pierced, rendering it vulnerable to even small worms and maggots.
Where the cries of the Rou’ Qiang are heard, Bao’ Bei is never far behind. A creature made of the rotting flesh and insides from other labyrinth beasts, it has several spindly hooked limbs which it uses to silently scale the walls and ceilings. It is the fierce guardian of the Rou’ Qiang, often found cleaning, feeding and protecting it from any outside intruders. Its claws are sharp enough to slice through the flesh of its prey which is uses partly to feed to Rou’ Qiang and replace the parts of it that fall off due to its constant rot. Rumor has it, if a Bao' Bei’s Rou’ Qiang is killed, the creature will go on a rampage until it has enough flesh to rebuild its companion.
Beast Abilities:
- Darkness Manipulation - Despite being completely immobile, Rou Qiang is able to manipulate the darkness around it to blind a threat and allow Bao Bei to pick them off. Normal torches and flashlights are rendered almost completely useless, though Rou Qiang will continue to cry to try and confuse any intruders.
- Silent Stalker - Bao Bai is able to move silently and swiftly across the walls of flesh to snatch up its prey through the darkness. It is only characterised by the squelching sound of its fleshy limbs when it descends upon its prey, though it is often too late by then.
Labyrinth Locations: Labyrinths located at Old Lillium
Health Points: 125HP each
Recommended Strength Level: Rank VII
Exp Dropped: 50EXP
Scale Walker:
Beast Species: Scale Walker
Description: A shark corrupted by the Ethos of Labyrinths, these mutated beasts are able survive both in and out of the water. Equipped with all the skills and blood thirstiness of a shark, this being has no purpose or desire to escape the labyrinth. They merely exist to feed upon the adventurers that there to venture into their territory. Some marine biologist wish to capture and study these creatures, though bringing beasts out of the labyrinth is strictly forbidden and near impossible.
Beast Abilities:[/b
- Shark Sense - Like ordinary sharks, scale walkers possess a keen sense of smell underwater and possess many abilities reminiscent to sharks. They are able to replace missing teeth quickly and also release a special scent underwater upon death, telling other sharks and scale walkers not to eat their corpses. /li]
[li]Pack Mentality - Scale Walkers often hunt in small family packs. As such, when you encounter one, you are likely to encounter another not far behind.
Labyrinth Locations: Labyrinths at Crystalline Beach
Health Points: 50HP
Recommended Strength Level: Rank I-III
Exp Dropped: 15EXP
Terracotta Warrior:
Beast Species: Terracotta Warrior
Description: Created long ago by a famous emperor, these terracotta warriors are a relic of an age gone by. Seemingly immovable and statue like, once corrupted by ethos, these warriors begin to move as if they were soldiers. Standing at an approximate 1.8 metres, the terracotta warriors are armed with spears, swords and shields, ready to strike down those in their path.
Beast Abilities:
- Earth Manipulation - They possess the ability to manipulate the earth as they see fit. They can throw rocks, smash boulders or even turn into the earth itself and then reform for a surprise attack.
- Self Destruction - They can instantly blow themselves up and deal massive damage, in a last ditch effort to take down their targets with them.
Labyrinth Locations: Labyrinths located at Hiraa’s Desert.
Health Points: 50HP
Recommended Strength Level: Rank I - III
Exp Dropped: 15EXP
Wisps:
Beast Species: Wisps
Description: Wisps are, by definition, a small thin or twisted bunch, piece, or amount of something. In this case, they are small spirits of fire, not really meaning to cause harm but by their nature they usually can’t help it. Their cores vary in material, usually being a type of igneous rock, metal, and sometimes it has been observed to have a mask as it’s core. When extinguished, their cores can be collected and observed, exhausted of whatever energy they once held. Some say there are larger, more intimidating wisps but those claims have yet to be validated.
Beast Abilities:
- Helpless Destruction - Wisps aimlessly wander around, their flaming bodies scorching whatever they happen to bump into. If attacked, they can defend themselves with an attack that is a small jet of flame.
- Flame Body - Don’t touch wisps, their body is entirely made of fire and their core can reach extremely high temperatures until it is extinguished. Naturally, water is a major threat to wisps and they avoid it at all costs
Labyrinth Locations: Hiraa's Desert
Health Points: 50HP
Recommended Strength Level: Rank I-III
Exp Dropped: 15EXP
Willow:
Beast Species: Willow
Description: Willows are small, wooden constructs that have a humanoid appearance. Their right arm is usually gripping a stick, a piece of driftwood, or something of the sorts, while the left is fused as the end with a small wooden shield. They stand at three to four feet, well below human average and don’t look very intimidating. When investigated, it’s found that the wooden figures don’t have any special anatomy that causes them to live, but traces of ethos could be detected in wood taken from their bodies, which has been advised to not be burned. Alone Willows are generally harmless barring the infrequent blunt force trauma they inflict when people don’t take them seriously.
Beast Abilities:
- Ethos infused Wood - Willows are basic creations of ethos and wood, though the process isn’t fully understood these freaks of nature still exist. Their bodies are flammable, but is not advised as the ethos is highly volatile and the result is a sizeable explosion filled with flaming splinter shrapnel.
- Nature Ethos - Willows have basic control in Nature ethos, using a variety of plant and wood based attacks to snare and attack their targets.
Labyrinth Locations: Labyrinth's located at Ceretz' Plains and Endless Chasm.
Health Points: 50HP
Recommended Strength Level: Rank I-III
Exp Dropped: 15EXP
Yan'shou:
Beast Species: Yan’Shou
Description: Thought to be lost humans in the labyrinth who eventually went insane, it is said the Yan Shou is constantly seeking its way out of the labyrinth, but is cursed to never find it. Distorted humanoid creatures, the Yan’ Shou is particularly drawn to any source of light, believing that it is the exit of the labyrinth, and will tear down any creature that stands in its way. Possessing excellent eyesight and speed, the Yan’ Shou is also characterised by its distorted shrieking and cries that sound like someone in immense pain as it runs through the labyrinth
Beast Abilities:
- Enhanced Speed - The creature is able to move at immense speeds and slash its prey in the blink of an eye. If movements are often hurried and frantic as if it is desperate to escape something.
- Darkness Manipulation - The creature is able to just barely manipulate the darkness around it to use as short range projectiles or augment its claws. It doesn’t seem to realise this though and uses it rather tactlessly.
Labyrinth Locations: Labyrinths located at Old Lillium and Mt Taisenga.
Health Points: 50HP
Recommended Strength Level: Rank I-III.
Exp Dropped: 15EXP