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All I want to do is to fall in deep. |
PLAYED BY OOC NAME
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Post by Teeeaaacup on Aug 20, 2018 15:52:07 GMT
[nospaces] [attr="class","prl-back"] [attr="class","prl-txtcontain"] [break] [attr="class","prl-subtxt"]EQUIPMENT SYSTEMS [attr="class","prl-subtxt2"]EQUIPMENT SYSTEMS [break][break] [attr="class","prl-smalltxt"]
In project re:liberation, a character has three type of equipment they can possess. Weapons, accessories and consumables. All equipment is to be listed in a character’s vault. The consumable list can be found here.
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All I want to do is to fall in deep. |
PLAYED BY OOC NAME
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Post by Teeeaaacup on Aug 27, 2018 13:00:15 GMT
[nospaces] [attr="class","prl-back"] [attr="class","prl-txtcontain"] [break] [attr="class","prl-subtxt"]WEAPONS [attr="class","prl-subtxt2"]WEAPONS [break][break] [attr="class","prl-smalltxt"] A weapon is a piece of equipment that can be used to deal damage to beasts and players alike. Usually, one weapon equates to one slot, with the exception being things such as kunai, twin blades and twin pistols. Every character starts of with one weapon slot and more can be earned via the custom market or as mission/event rewards. [break][break] A weapon has a rank and the rank determines the amount of skill slots, damage and strikes a weapon has. Damage refers the amount of damage the weapon can deal in one strike and a strike determines how many times a weapon can be used in one turn. Skill slots can be used to either increase the damage of a weapon, the amount of strikes it has or be used for special abilities unique to the weapon. Weapons are to be submitted at the custom market and graded by a moderator. The damage values, strike amount and skill slots can be found here. [break][break] Upon creating a character, you can choose to make a Rank I weapon for said character. This will be your starter weapon. This weapon is entirely free! So make sure to get your starter weapon! Merevy [newclass=.prl-back]width:450px;height:auto;background:url(https://files.catbox.moe/z7lqon.png) repeat;padding:25px;margin-top:-40px;[/newclass] [newclass=.prl-txtcontain]width:390px;height:auto;background:white;padding:30px;[/newclass] [newclass=.prl-subtxt]font-family:arial;font-size:25px;color:#4C0A98;font-weight:700;letter-spacing:-1px;text-transform:uppercase;margin-left:-2px;[/newclass] [newclass=.prl-subtxt2]font-family:arial;font-size:25px;color:#4c72b3;font-weight:700;letter-spacing:-1px;text-transform:uppercase;margin-top:-31px;[/newclass] [newclass=.prl-smalltxt]font-family:verdana;font-size:10.3px;text-align:justify;line-height:14px;[/newclass] [newclass=.prl-smalltxt b]font-family:verdana;font-size:10.3px;text-align:justify;color:#4C0A98;text-transform:uppercase;font-weight:700;[/newclass] [newclass=.prl-smalltxt a]font-family:verdana;font-size:10.3px;text-align:justify;text-transform:uppercase;color:#4c72b3;text-decoration:none;[/newclass]
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All I want to do is to fall in deep. |
PLAYED BY OOC NAME
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Post by Teeeaaacup on Aug 27, 2018 13:04:58 GMT
[nospaces] [attr="class","prl-back"] [attr="class","prl-txtcontain"] [break] [attr="class","prl-subtxt"]ACCESSORIES [attr="class","prl-subtxt2"]ACCESSORIES [break][break] [attr="class","prl-smalltxt"] Accessories also use a slot based system. Unlike weapons however, accessories will cost different amounts of accessory slots based on how powerful the item is as well as the price being decided by a moderator. Every character starts off with one accessory slot and more accessory slots can be bought from the Augmentation Store. Accessories can range from hairpins that stop poison, to a bag that can carry extra weapons to even orbs that grant the user the ability to utilize special skills.
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All I want to do is to fall in deep. |
PLAYED BY OOC NAME
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Post by Teeeaaacup on Aug 27, 2018 13:15:19 GMT
[nospaces] [attr="class","prl-back"] [attr="class","prl-txtcontain"] [break] [attr="class","prl-subtxt"]CONSUMABLES [attr="class","prl-subtxt2"]CONSUMABLES [break][break] [attr="class","prl-smalltxt"] Consumables are single use items that can grant a user benefits for one specific thread. Unlike accessories, consumable effects do not last in between threads and have a specific duration that range from one post to one thread. Such effects include becoming undetectable to the human eye, to deflecting all ethotic attacks to enhanced vision. All consumables acquired must be listed in a character’s vault thread, in the consumable log. [break][break] Upon entering a thread, a player must declare what consumables have been brought into the thread by putting a small item list in a spoiler at the bottom of the thread. A character can normally only bring ten types of consumables within a thread at a time. However, the maximum amount of each individual type of consumable is twenty. As an example, a character can bring twenty potions, ten antidotes, three awakenings and so forth. When a consumable is used, it must be declared at the bottom of a post, along with how many remaining units of that consumables are left.
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